The Inter-War galaxy map organizes the game world as [galaxy:system:position]. The current logic supports galaxies 1–9, systems 1–499 and normal planet positions 1–15. Position 16 exists in flight logic only as the expedition destination and is not a normal planet slot.
How are coordinates read?
[2:145:8] means galaxy 2, system 145 and position 8. Changing galaxy creates the largest distance step, changing system is smaller, and moving between positions inside one system is the shortest type of trip. The same coordinate system is used by fleet missions, colonization, espionage and recycling.
What does the system map show?
For positions 1–15 the view can show a planet, its owner, published rank and points, alliance tag and rank, a moon, debris and PvE objects such as pirate stations or a pirate main base. Ranking values come from the currently published statistics snapshot rather than being recalculated separately for every galaxy view.
How do activity and player status work?
Planet or moon activity is marked as current when the recorded activity is less than 15 minutes old and as recent until 60 minutes. A player is marked inactive when the last online time is older than 7 days. The map also exposes vacation, ban and weaker/stronger-player protection states.
Why can an apparently empty position be unavailable?
The server checks more than existing planets. A coordinate may be occupied by a pirate station, PvE main base, a temporary coordinate reservation or an outbound colonization mission. This prevents two concurrent actions from creating different objects on the same coordinate.
FAQ — galaxy map
Can position 16 be colonized?
No. Position 16 is reserved for expeditions. Planets and moons use positions 1–15.
How many systems and galaxies are available?
The current map uses galaxies 1–9 and systems 1–499.
Related FAQ: Which planet positions 1–15 are best? · How does colonizing a new planet work? · How are flight time and deuterium consumption calculated?
How should the values in this FAQ be read?
The formulas and limits above describe the current Inter-War logic in the audited code. Some values are configurable per universe, so an administrator can change a multiplier without changing the underlying mechanic. If the live game panel shows a different configurable value, treat the active universe value as authoritative.
What should be checked in practice?
Before making a decision, check current building and research levels, active bonuses, universe parameters and validation messages. Inter-War often combines several layers: the base formula, server speed, Resorts, Officers, Avatar bonuses, Premium and temporary events. The server always performs the final calculation.