FAQ

Metal Mine

Metal Mine - Basic Resource Production The metal mine is the most important economic building at the beginning of the game. Metal is the primary resource needed to expand infrastructure, shipyards, defenses and fleets. ...

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Crystal Mine

Crystal Mine - basic production The crystal mine is responsible for producing a resource required for research, more advanced buildings and many fleet units. Although it is usually developed a bit more slowly than the m...

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Deuterium Synthesizer

Deuterium Synthesizer - basic production The deuterium synthesizer is responsible for producing deuterium, a resource required for fleet flights, technology development and maintaining advanced infrastructure. This is a...

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Solar Plant

Solar Plant - basic energy production The solar plant is one of the most important infrastructure buildings at the beginning of the game. It is responsible for producing the energy required to operate the metal mine, cr...

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How does colonizing a new planet work?

Colonization lets you expand your empire with additional planets. You need a Colony Ship and a free position in the galaxy. Before launching the mission, check the target coordinates and decide whether you want to send r...

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How do expeditions work?

Expeditions are special fleet missions sent into unknown space. In Inter-War, an expedition targets position 16 of a selected system. The result is not known in advance, so an expedition can bring valuable rewards as wel...

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How do fleet and expedition slots work?

Slots determine how many fleet missions you can run at the same time. Every active fleet occupies a fleet slot until the mission is fully completed or has returned. Expeditions also have their own separate slot limit.Wha...

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How is a moon created?

A moon can be created next to a planet after a battle if a sufficiently large debris field exists at its coordinates. The chance is calculated from the combined amount of metal and crystal in that field.How is moon chanc...

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How does the Sensor Phalanx work?

The Sensor Phalanx is a moon-based tool that lets you inspect fleet movements associated with a selected planet. It is especially useful for planning interceptions and precisely timed attacks.What range does the Phalanx ...

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How does the Jump Gate work?

The Jump Gate lets you move ships instantly between your own moons without performing a normal flight across the galaxy. It is useful for quickly repositioning a fleet between distant parts of your empire.How do you perf...

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How do alliances work?

An alliance lets players operate as an organized group. You can create your own alliance or apply to an existing one when recruitment is open. Membership makes communication and coordinated economic or military planning ...

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How does Vacation Mode work?

Vacation Mode is designed to secure your account during a longer break from the game. Before it can be enabled, the system requires active operations to be cleared so the account does not enter vacation while important a...

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How does moon destruction work?

A moon-destruction mission lets you attempt to remove an existing moon with Death Stars. Success is not guaranteed: the game rolls moon destruction and destruction of the attacking fleet separately.How is moon-destructio...

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How does the bank and withdrawal fee work?

The Bank stores metal, crystal and deuterium outside normal planet storage. All three resources share one capacity and withdrawals are reduced by a fee based on Bank Technology.How is Bank capacity calculated?capacity = ...

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How do the auctioneer and bidding work?

The Auctioneer lets players bid for system-listed rewards. Current NPC auctions use Dark Matter and lock the active bid in escrow so the same currency cannot be spent twice.What is the minimum next bid?next = current + m...

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How do officers and their bonuses work?

Officers improve an account through permanent level-based bonuses. Buying another level costs Dark Matter; requirements and maximum levels can depend on the universe configuration and the officer catalogue.How does offic...

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How do combat and battle rounds work?

Combat in Inter-War is resolved over a maximum of six rounds. Each round uses the ships and defenses that are still alive, while unit statistics, combat research, bonuses and randomized target selection determine the res...

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How does Rapid Fire work?

Rapid Fire lets selected ship types fire additional shots during the same battle round. It is not a fixed number of bonus attacks: after every shot, successful or missed, the game rolls whether the firing group continues...

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How do Avatar EXP and talents work?

The Avatar system develops an active character alongside classic buildings and research. An Avatar gains experience, levels up and receives talent points that can be invested in economic, fleet or defensive specializatio...

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How do the Capitol and Resorts work?

The Capitol unlocks an additional planet-development layer based on Resorts. Instead of providing one simple bonus, Resorts specialize in production, construction and research time, fleet parameters, storage, energy, pla...

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How do the galaxy map and coordinates work?

The Inter-War galaxy map organizes the game world as [galaxy:system:position]. The current logic supports galaxies 1–9, systems 1–499 and normal planet positions 1–15. Position 16 exists in flight logic only as the exped...

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Which planet positions 1–15 are best?

Planet position in Inter-War affects three things at once: possible colony size, temperature range and solar-satellite output. There is no single best slot. The middle of a system tends to provide the most fields, while ...

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How does the fusion plant work?

The Fusion Plant is an alternative energy source that consumes deuterium. In Inter-War it requires Deuterium Synthesizer 5 and Energy Technology 3. Level 1 costs 900 metal, 360 crystal and 180 deuterium, and later levels...

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How do resource storages work?

Resource storages determine how much metal, crystal and deuterium the selected planet can hold. Each resource has its own capacity, so upgrading one storage does not automatically increase the other two.What happens at t...

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How does the Research Lab work?

The Research Lab is the core building used to start technologies. Its level affects research availability and timing, but a developed empire can also combine laboratories through the Intergalactic Research Network.How do...

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How does the Terraformer work?

The Terraformer expands the usable building space of a planet. It becomes important on developed colonies when occupied fields approach the planet limit and new buildings can no longer be placed comfortably.What exactly ...

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How does building cancellation work?

Building cancellation in Inter-War is a server-side operation. The backend verifies planet ownership and queue identity and protects the mutation with a transaction and operation token, so repeated clicks cannot safely r...

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How is building time calculated?

Building time in Inter-War is calculated by the backend when a construction job is created. A simple “classic” formula copied from another game version is therefore not authoritative; final duration comes from the curren...

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What does Computer Technology do?

Computer Technology increases the number of fleet missions that can be active at the same time. It is a key logistics technology because it controls how many transports, attacks, espionage flights and other missions you ...

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How do combat technologies work?

Combat technologies improve battle parameters across the whole account. The main technologies cover attack power, shields and structural durability, so their effect is broader than one ship type or one planet.How do they...

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How do ship drives work?

Drive technologies determine effective ship speed and therefore influence flight time and deuterium consumption. Each ship uses the drive assigned by its catalog definition rather than an arbitrary technology chosen by t...

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How does the Empire view work?

Empire is a combined overview of your own planets and moons, letting you compare development without opening each object separately. How does it work?It can summarize building levels, ship counts, defenses and other dat...

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How does the Hall of Fame work?

The Hall of Fame highlights major recorded battles and links players back to notable combat reports. How does it work?Entries come from actually settled battles rather than simulations; simply opening the ranking is a r...

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How does the buddy list work?

The buddy list makes it easier to stay in contact with other players independently of alliance membership. How does it work?The relationship is based on a request and acceptance; appearing as a buddy does not grant acce...

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How does shared IP work in Inter-War?

Several people can use the same network and appear under the same public IP address; the address itself is only one technical signal. How does it work?The server resolves the client address through the HTTP layer and tr...

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How do you manage messages and reports?

The message center collects player communication together with system reports related to fleets, espionage, combat and other events. How does it work?A player message is communication content, while a report is produced...

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How do notifications work?

Notifications surface new events that may need attention, such as messages, reports or other relevant account changes. How does it work?A notification is only a signal; the actual details live in the report, message or ...

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How do notes work?

Notes are a private place for your own information, such as development plans, coordinates, target lists or reminders. How does it work?Saving a note does not send a fleet, reserve resources or start a mission; it is on...

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How do account settings and security work?

Account settings let players change available preferences and data, while sensitive operations remain subject to authentication and server-side validation. How does it work?Protecting the password, session and access to...

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How do you read a battle report?

A battle report is the record of an already settled fight and shows its participants, outcome and available combat details. How does it work?A real battle report is not the same as simulator output; a simulation does no...

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How does alliance communication work?

Alliance communication lets members share information with their organization without sending the same message individually to every player. How does it work?Access depends on membership and permissions in the specific ...

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How do fleet templates work?

Fleet Templates save a frequently used ship composition so you do not need to enter ship counts manually every time. They are a convenience feature on the Fleet screen, not a separate mission type.What exactly does this ...

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How does Quick Expedition work?

Quick Expedition reduces expedition setup to a few clicks by using a prepared fleet composition or quick-expedition configuration. It still creates a normal Expedition mission to position 16.What exactly does this featur...

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How does Quick Colonize work?

Quick Colonize speeds up sending a colonization mission to a free position without going through the full Fleet form. It is still a normal colonization mission using a Colony Ship.What exactly does this feature do?After ...

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How does Quick Recycle work?

Quick Recycle sends recyclers to an existing debris field without requiring the full mission form. It creates a normal Recycling mission to the selected debris coordinates.What exactly does this feature do?Inter-War sele...

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How does Quick Dark Matter Moon work?

Quick Dark Matter Moon shortens setup for the special moon-creation mission that uses Dark Matter. It is a faster interface to the existing mechanic, not a separate method that bypasses its requirements.What exactly does...

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How does PVE Spy work?

PVE Spy provides quick reconnaissance of PvE targets directly from Galaxy. It avoids manually building every espionage mission to a station or another supported PvE target.What exactly does this feature do?The action pre...

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How do Pirate Invasions work?

Pirate Invasions are PvE events shown through the Events system. Inter-War distinguishes active, upcoming and finished events so you can see whether a particular invasion is currently available.What exactly does this fea...

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How does PvE station siege work?

A PvE station siege is a combat mission against a system-controlled target shown in Galaxy. The target is not a normal player planet, so its state and settlement come from the PvE system.What exactly does this feature do...

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How does the PvE pirate main base work?

The pirate main base is a more advanced PvE target connected with pirate-event mechanics. Its combat state is created and settled by dedicated PvE logic rather than being treated like a normal player planet.What exactly ...

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How do alliance invitations work?

An alliance invitation can be sent by a member whose rank has the required permission. The recipient can then accept and join as long as the membership conditions are still valid at the time of acceptance.How does it wor...

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Can the founder leave an alliance?

The founder cannot simply leave an active alliance while other members remain. Before leaving, leadership must be resolved or the group must be disbanded.How does it work?If the alliance has more than one member, leaders...

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How do alliance circular messages work?

Circular messages let an alliance send one announcement to a broader set of members instead of writing separately to each person. Access depends on rank permissions.How does it work?The system includes anti-spam protecti...

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How are alliance points calculated?

Alliance points in Inter-War come from the combined progress of its members. The system sums the total points of players who belong to the alliance and uses that value as the group’s score.How does it work?This is not a ...

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Who can join an ACS attack?

An offensive ACS can be joined by the group leader and players who belong to the same alliance as that leader. A buddy relationship by itself is not enough to join the joint attack.How does this rule work?When a player t...

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How many slots does an ACS group have?

An ACS group has a limited number of mission positions. Under the current mechanic, the default capacity is 4 mission slots, so only a limited number of fleets can participate in one joint attack.How does this rule work?...

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Can you change the target of an ACS group?

Once an ACS group is created, its coordinates are tied to the selected target. Galaxy, system and position remain fixed, and joining fleets must match that same destination.How does this rule work?Inter-War validates coo...

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How does Inter-War check bashing limits?

Inter-War uses a local attack log to enforce bashing limits. When another attack is dispatched, the server checks the relevant attack history in the active universe rather than relying only on what the interface displays...

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How many resources can an expedition find?

An expedition can return with metal, crystal or deuterium. The built-in weight of the resource event is 28, which equals about 25% when the default total event weight is 112.How does this expedition outcome work?The base...

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How many ships can an expedition find?

An expedition can return with additional ships. The default event weight is 18, or about 16.07% of the built-in total weight of 112.How does this expedition outcome work?When a Ships event is rolled, the game selects 1–3...

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Which ship types can an expedition find?

An expedition does not choose any ship from the full catalog. On a Ships outcome, it selects 1–3 types only from ship types that were already present in the sent fleet.How does this expedition outcome work?If you do not ...

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Can an expedition find an item?

Yes. Item is one of the built-in positive expedition outcomes. Its default event weight is 14, which equals about 12.5% with the standard total weight of 112.How does this expedition outcome work?The event means an exped...

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Can an expedition find nothing?

Yes. Finding nothing is a valid expedition outcome. The default weight of the Nothing event is 10, or about 8.93% with the built-in total weight of 112.How does this expedition outcome work?This result means the fleet re...

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