- A delay was introduced for sending the DM mission result: the report is delivered to the player only after the full waiting period (1h) to maintain consistency with the mission flow.
- The design of the new “resource transport” mission was prepared and adapted to the current mission system (collecting resources from your own planets and returning to the starting planet).
- The premium concept was expanded to support mass dispatching of this mission: multiple planets can be selected from a select field and multiple missions can be launched simultaneously instead of clicking each one manually.
- The combat engine was reviewed for discrepancies between the simulator and actual combat, and work began on aligning effectiveness calculations.
- The task logic in the category filter was fixed: selecting “All” no longer hides the task list.
- The Processing Technology was reviewed and corrected so that its effect works as described.
- Technology bonuses are now calculated as cascading (multiplicative), in accordance with the intended mechanics.
- The bank mechanics were modified: the base withdrawal fee was set to 15%.
- The Banking Technology was redesigned: each level reduces the fee by 1%, with a minimum limit of 3%.
- Information about the current fee and the fee calculation rules was added to the Bank tab, and the description of the banking technology was completed.
- The Optimization Technology was fixed: the bonus now effectively reduces construction costs and is calculated cumulatively (-1% per level) in the central cost calculator.
Inter-War Version 0.07
Published:
Updated:
Version 0.07