Inter-War Version 0.12

Published:

Updated:

Version 0.12

  • Improved the responsiveness of the “Command” interface at lower resolutions: the header, resource bar, menu, and panels now maintain a clear and readable layout.
  • Improved the buildings, shipyard, and defense views when displaying more columns. Unit names, costs, production times, and buttons should no longer overlap or extend beyond their cards.
  • Improved the planet view in Overview: diameter and temperature information is no longer wrapped awkwardly on narrower screens.
  • Fixed the cost calculator — after changing the category, the list of available objects now refreshes correctly.
  • Fixed Trader exchanges according to the selected targets. Multi-resource exchanges no longer cause a form error.
  • Added private conversations between accepted friends directly in the Chat tab.
  • Expanded private conversations with the ability to switch between recent conversations and close the active conversation tab.
  • Added translations for the new chat features in all supported languages.
  • Fixed active fleet tooltips — ship and cargo details are no longer clipped at the edge of the table.
  • Standardized the player profile modal: the “Send message” and “Add friend” actions now share a clear and consistent style.
  • Simplified the Capitol view: the unnecessary “(next level)” note has been removed from research time information.
  • Improved missile silo capacity limit handling: once the available capacity is used, the “Max.” and “Produce” buttons are disabled for both interceptor and interplanetary missiles.
  • Added a moon destruction simulator.
  • Added battle statistics to the player profile and overview: wins, draws, and losses as attacker and defender.
  • Expanded the player profile with quick actions: “Send message” and adding the player to the friends list.
  • Added daily challenges for the entire universe, including stolen resources, destroyed moons, arriving fleets, and resource packages found on expeditions.
  • Added daily Top 5 rankings and the total number of resource packages found on expeditions. Results are calculated for each day from 00:00 to 23:59.
  • Expanded records with the highest metal, crystal, and deuterium production on a single planet, together with the player’s name.
  • Added statistics to the universe selection screen: number of players, online players, planets, and fleets sent during the last 24 hours.
  • Added a game-wide forum module. Players can create topics and write posts, while administrators can manage categories, sections, topics, and posts.
  • Added a public forum view for users outside the game. Content can be read publicly, but posting requires a logged-in account.
  • Added support for locked topics and hidden or deleted content, which is not exposed to search engines.
  • Improved the accessibility of the public forum and the forum administration panel.
  • Added a clear information page for disabled universes instead of displaying a 404 error.
  • Fixed the forum migration and foreign key compatibility with MariaDB.
  • Refreshed the appearance of simulators, the missions system, and daily challenges to make them consistent with the Command interface.
  • Improved the forum administration panel: forms, categories, topics, and posts now have a clearer and more visually consistent layout.
  • Added an icon and improved the appearance of the Missions tab in the left menu.
  • Improved the appearance of building, research, shipyard, defense, and Capitol cards. The name and level are displayed next to the image, with costs and actions below.
  • Improved responsive cost layouts on cards — when fewer columns are available, resources move to additional rows instead of breaking the layout.
  • Information about a building, research, ship, or defense unit now opens by clicking its name, without a separate information icon.
  • Removed the unnecessary total item counter next to the cards-per-page selector.
  • Improved production forms in the shipyard and defense views: the quantity field is larger, and the “Produce” and “Max.” buttons are always clearly arranged below it.
  • Improved the cost calculator: clearer table layout, number formatting based on player settings, and time displayed as days, hours, minutes, and seconds.
  • Improved the planet overview: clicking the planet header once again opens the full window for renaming and deleting the planet or moon.
  • Added live resource updates in the game header without requiring a manual page reload.
  • When changing the production percentage, the resources screen immediately displays the estimated hourly production before the settings are saved.
  • The production preview takes energy, bonuses, fusion plant deuterium consumption, and the player’s number format settings into account.