Inter-War Version 0.11

Published:

Updated:

Version 0.11

  • Fixed expedition reward processing: antimatter from expedition reports is now correctly added to the player’s account.
  • Improved state refreshing after expeditions so rewards no longer appear to “disappear” after reloading the game.
  • Hardened research cancellation logic: subsequent queue entries are recalculated based on the planet where they were originally added, rather than the currently selected planet.
  • Blocked the possibility of using research cancellation to improperly transfer resources between planets.
  • Fixed an issue with research acceleration where resources were charged for multiple levels while only one level was actually completed.
  • Improved the functionality and presentation of the Phalanx so that flight tracking is more consistent and closer to the behavior known from OGame.
  • Fixed a time issue in the flight overview: after a spacetime event during an expedition, the return date is now shifted together with the fleet.
  • Improved the safety of building, shipyard, research, and resort queues. Completed entries are processed only once, including after workers are restarted.
  • Fixed resource refunds after cancelling shipyard production so that they always match the queue that was actually paid for.
  • Strengthened fleet and mission processing: failed or delayed processing is retried without the risk of settling the same flight, battle, or debris field twice.
  • Added more convenient bulk collection of own fleets, together with safeguards against accidentally sending the same operation multiple times.
  • Improved the reliability of battle reports. Reports and battle indexes are now rebuilt without data loss after temporary technical issues.
  • Improved player and alliance rankings: statistics are published as a consistent write, preventing tables from displaying partially recalculated results.
  • Added daily and weekly tasks alongside the existing permanent tasks. Progress and rewards are tracked separately for each cycle.
  • Added a notification center with unread messages, reports, active events, and faster access to chat.
  • Expanded onboarding for new players: the game now suggests the next development goals — buildings, research, and the first fleet.
  • Added alliance diplomacy: relationships between alliances can now be recorded, providing a foundation for pacts, wars, and further expansion of team gameplay.
  • Improved alliance chat and unread message indicators so that conversations and notifications work more reliably during periods of high activity.
  • Added a new configurable “Command” interface view with custom header tabs and shortcuts to the most frequently used screens.
  • Strengthened account protection: unique names and email addresses, registration limits, additional anti-bot safeguards, and more precise tools for detecting IP abuse.
  • Improved the security of administrative actions. Important changes to accounts, planets, moons, queues, and configuration are now audited, helping resolve player reports more quickly.
  • Expanded language and changelog support: entries can now be published separately for each supported language without mixing Polish and English messages.
  • Prepared the foundation for a new PvE event: Pirate Invasion. The system includes pirate stations, event escalation, player contribution, mission limits, and safe reward processing.