The Robotics Factory is a core infrastructure building that accelerates development. It can be built on both planets and moons. Level 1 costs 400 metal, 120 crystal and 200 deuterium; later levels scale from base cost using 2^(level−1).
How does it affect building time?
For buildings, the base time denominator contains 2500 × (1 + Robotics Factory level) × gameSpeed. The Robotics part is therefore 1× at level 0, 2× at level 1, 6× at level 5 and 11× at level 10. A larger denominator means a shorter duration.
How does it combine with Nanite Factory?
Nanite Factory additionally multiplies speed by 2^Nanite level. Ignoring other bonuses, Robotics 10 and Nanite 2 produce an infrastructure factor of 11 × 4 = 44 compared with a planet without either building.
What does Robotics Factory unlock?
It is a requirement for Shipyard at Robotics 2 and for Nanite Factory at Robotics 10. Developing Robotics therefore opens fleet production and later the strongest infrastructure time reduction.
Does Robotics Factory speed up research?
Not directly. Research uses effective laboratory levels and University. Robotics affects building and Resort timing; ships and defenses use Shipyard level instead.
FAQ — Robotics Factory
Is there value above the level needed for Nanites?
Yes. Every additional Robotics level still increases the building-speed factor.
Does it work on moons?
Yes. The building is allowed on both planets and moons.
Example of Robotics level impact
In the infrastructure part of the building-time formula, Robotics contributes 1 + level. With no Robotics Factory the factor is 1, at level 5 it is 6 and at level 10 it is 11. With all other conditions equal, Robotics 10 therefore gives eleven times the base building-speed factor of Robotics 0. Adding Nanite 3 produces an infrastructure factor of 11 × 8 = 88. This should not be transferred directly to research or unit production: research uses laboratories and University, while ships and defenses use the Shipyard.
Related FAQ: How does the Nanite Factory affect build time? · How does the Shipyard work and what determines build time? · How do research and the research queue work?
How should the values in this FAQ be read?
The formulas and limits above describe the current Inter-War logic in the audited code. Some values are configurable per universe, so an administrator can change a multiplier without changing the underlying mechanic. If the live game panel shows a different configurable value, treat the active universe value as authoritative.
What should be checked in practice?
Before making a decision, check current building and research levels, active bonuses, universe parameters and validation messages. Inter-War often combines several layers: the base formula, server speed, Resorts, Officers, Avatar bonuses, Premium and temporary events. The server always performs the final calculation.