A moon can be created next to a planet after a battle if a sufficiently large debris field exists at its coordinates. The chance is calculated from the combined amount of metal and crystal in that field.How is moon chanc...
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The Sensor Phalanx is a moon-based tool that lets you inspect fleet movements associated with a selected planet. It is especially useful for planning interceptions and precisely timed attacks.What range does the Phalanx ...
Read moreA moon-destruction mission lets you attempt to remove an existing moon with Death Stars. Success is not guaranteed: the game rolls moon destruction and destruction of the attacking fleet separately.How is moon-destructio...
Read moreRapid Fire lets selected ship types fire additional shots during the same battle round. It is not a fixed number of bonus attacks: after every shot, successful or missed, the game rolls whether the firing group continues...
Read morePlanetary loot is calculated only after an attacker victory. Dealing more losses is not enough: a draw or defender victory gives zero resources. The final amount depends on the planet’s stocks, surviving fleet cargo capa...
Read moreAfter a normal battle, part of the destroyed planetary defense can automatically return. In the current combat logic the standard repair factor is 0.7, meaning that every destroyed defense unit independently has about a ...
Read morePlayer protection in Inter-War limits combat missions between accounts with extremely different point totals. It is designed to reduce cases where a developed account repeatedly attacks a much weaker player or a very sma...
Read moreA battle report is the record of an already settled fight and shows its participants, outcome and available combat details. How does it work?A real battle report is not the same as simulator output; a simulation does no...
Read moreNo. A support fleet participates in defense only if it is still present at the supported target when combat begins. Once it starts returning, it is no longer treated as being at the planet or moon.How does this rule work...
Read moreInter-War uses a local attack log to enforce bashing limits. When another attack is dispatched, the server checks the relevant attack history in the active universe rather than relying only on what the interface displays...
Read moreNoob/Strong protection limits attacks when the development gap between players is too large. Inter-War evaluates the relative strength of the accounts when an attack is dispatched so a much weaker player is not always av...
Read moreThe size of a debris field depends on destroyed units and the debris factors configured for the active universe. Inter-War keeps fleet and defense debris settings separately, so the same percentage should not automatical...
Read morePirates are one of the negative expedition outcomes. Their default event weight is 20, which equals about 17.86% with the built-in total weight of 112.How does this expedition outcome work?Under the default configuration...
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