Metal Mine - Basic Resource Production The metal mine is the most important economic building at the beginning of the game. Metal is the primary resource needed to expand infrastructure, shipyards, defenses and fleets. ...
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Crystal Mine - basic production The crystal mine is responsible for producing a resource required for research, more advanced buildings and many fleet units. Although it is usually developed a bit more slowly than the m...
Read moreDeuterium Synthesizer - basic production The deuterium synthesizer is responsible for producing deuterium, a resource required for fleet flights, technology development and maintaining advanced infrastructure. This is a...
Read moreSolar Plant - basic energy production The solar plant is one of the most important infrastructure buildings at the beginning of the game. It is responsible for producing the energy required to operate the metal mine, cr...
Read moreThe scrapyard permanently dismantles ships or defense units you own and returns part of the resources used to build them. It is useful when changing fleet composition, removing obsolete units or recovering resources from...
Read moreThe Bank stores metal, crystal and deuterium outside normal planet storage. All three resources share one capacity and withdrawals are reduced by a fee based on Bank Technology.How is Bank capacity calculated?capacity = ...
Read moreThe Auctioneer lets players bid for system-listed rewards. Current NPC auctions use Dark Matter and lock the active bid in escrow so the same currency cannot be spent twice.What is the minimum next bid?next = current + m...
Read moreThe Trader converts one basic resource into another without sending a fleet to another player. The current Inter-War catalog uses the base ratio Metal : Crystal : Deuterium = 3 : 2 : 1, and direct exchange results are ro...
Read moreLotto in Inter-War is a risk mechanic that uses resources stored on the current planet. You choose metal, crystal or deuterium, select a stake and pick a number from 1 to 6. The server then draws its own number from the ...
Read morePlanet fields determine how many building levels can exist on an object. In the current logic every completed building level and every queued level of that building counts as one used field. A level 20 Metal Mine therefo...
Read moreThe Fusion Plant is an alternative energy source that consumes deuterium. In Inter-War it requires Deuterium Synthesizer 5 and Energy Technology 3. Level 1 costs 900 metal, 360 crystal and 180 deuterium, and later levels...
Read moreThe Robotics Factory is a core infrastructure building that accelerates development. It can be built on both planets and moons. Level 1 costs 400 metal, 120 crystal and 200 deuterium; later levels scale from base cost us...
Read moreThe Nanite Factory is an advanced building that reduces construction, ship and defense production times. In Inter-War it requires Robotics Factory 10 and Computer Technology 10. Level 1 costs 1,000,000 metal, 500,000 cry...
Read moreThe Terraformer expands the usable building space of a planet. It becomes important on developed colonies when occupied fields approach the planet limit and new buildings can no longer be placed comfortably.What exactly ...
Read moreBuilding cancellation in Inter-War is a server-side operation. The backend verifies planet ownership and queue identity and protects the mutation with a transaction and operation token, so repeated clicks cannot safely r...
Read more“Per hour” production is a rate, not a reward credited only on each full hour. Inter-War synchronizes resources from server time, so a fraction of an hour can produce a proportional gain.What affects production?Mine leve...
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