Expeditions are special fleet missions sent into unknown space. In Inter-War, an expedition targets position 16 of a selected system. The result is not known in advance, so an expedition can bring valuable rewards as wel...
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After a battle, a debris field containing metal and crystal may remain in the galaxy. These resources can be recovered with a recycling mission. In the galaxy view, a debris field is treated as its own target type.How do...
Read moreSlots determine how many fleet missions you can run at the same time. Every active fleet occupies a fleet slot until the mission is fully completed or has returned. Expeditions also have their own separate slot limit.Wha...
Read moreThe Jump Gate lets you move ships instantly between your own moons without performing a normal flight across the galaxy. It is useful for quickly repositioning a fleet between distant parts of your empire.How do you perf...
Read moreFlight time and deuterium consumption in Inter-War are not fixed values. They depend on distance, the slowest ship in the fleet, the selected speed percentage, drive research, speed bonuses and the fleet-speed setting of...
Read moreInterplanetary Missiles (IPMs) destroy planetary defenses, while Anti-Ballistic/Interceptor Missiles (ABMs) automatically neutralize incoming IPMs. Both missile types share the same missile-silo storage.What is the IPM r...
Read moreThe Shipyard queue handles both ships and defenses. Resources are charged when an item is queued, and each entry stores its per-unit production time as calculated at that moment.How does the shared queue work?Fleet and d...
Read moreCombat in Inter-War is resolved over a maximum of six rounds. Each round uses the ships and defenses that are still alive, while unit statistics, combat research, bonuses and randomized target selection determine the res...
Read moreThe Shipyard produces ships and defense units. In Inter-War it can be built on planets and moons, and level 1 requires Robotics Factory 2. Base level-1 cost is 400 metal, 200 crystal and 100 deuterium; later levels use a...
Read moreCombat technologies improve battle parameters across the whole account. The main technologies cover attack power, shields and structural durability, so their effect is broader than one ship type or one planet.How do they...
Read moreExpedition slots determine how many expedition missions you can run at the same time. Inter-War calculates them separately from normal fleet slots.How does it work?The formula is max(1, Expedition Technology + Commander ...
Read moreFleet Templates save a frequently used ship composition so you do not need to enter ship counts manually every time. They are a convenience feature on the Fleet screen, not a separate mission type.What exactly does this ...
Read moreQuick Expedition reduces expedition setup to a few clicks by using a prepared fleet composition or quick-expedition configuration. It still creates a normal Expedition mission to position 16.What exactly does this featur...
Read moreQuick Colonize speeds up sending a colonization mission to a free position without going through the full Fleet form. It is still a normal colonization mission using a Colony Ship.What exactly does this feature do?After ...
Read moreQuick Dark Matter Moon shortens setup for the special moon-creation mission that uses Dark Matter. It is a faster interface to the existing mechanic, not a separate method that bypasses its requirements.What exactly does...
Read moreAn accepted buddy relationship is more than a social link. In Inter-War it is one of the relationships that can authorize defensive fleet support on an allowed target.How does it work?For defensive support, the system ca...
Read moreAn offensive ACS can be joined by the group leader and players who belong to the same alliance as that leader. A buddy relationship by itself is not enough to join the joint attack.How does this rule work?When a player t...
Read moreAn ACS group has a limited number of mission positions. Under the current mechanic, the default capacity is 4 mission slots, so only a limited number of fleets can participate in one joint attack.How does this rule work?...
Read moreOnce an ACS group is created, its coordinates are tied to the selected target. Galaxy, system and position remain fixed, and joining fleets must match that same destination.How does this rule work?Inter-War validates coo...
Read moreA joining ACS fleet has to be synchronized with the battle time established for the group. This is what lets the joint attack resolve as one battle context rather than as several independent attacks.How does this rule wo...
Read moreNo. ACS validates not only coordinates but also target type. A planet and a moon at the same position are separate objects, and a joining fleet has to match the leader’s selected target.How does this rule work?Inter-War ...
Read moreACS Defend and HOLD both provide defensive support, but they are separate mission paths. In either case, the fleet has to be physically present at the correct target when combat begins.How does this rule work?Inter-War v...
Read moreAn expedition can return with metal, crystal or deuterium. The built-in weight of the resource event is 28, which equals about 25% when the default total event weight is 112.How does this expedition outcome work?The base...
Read moreDark Matter is one of the positive expedition outcomes. Its default event weight is 10, or about 8.93% with the built-in total weight of 112.How does this expedition outcome work?The mechanic uses a structure similar to ...
Read moreAn expedition can return with additional ships. The default event weight is 18, or about 16.07% of the built-in total weight of 112.How does this expedition outcome work?When a Ships event is rolled, the game selects 1–3...
Read moreYes. Finding nothing is a valid expedition outcome. The default weight of the Nothing event is 10, or about 8.93% with the built-in total weight of 112.How does this expedition outcome work?This result means the fleet re...
Read moreDelay is a special expedition outcome that gives no direct reward or ship loss but extends the return journey. Its default event weight is 8, or about 7.14% with a total weight of 112.How does this expedition outcome wor...
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