FAQ

How do expeditions work?

Expeditions are special fleet missions sent into unknown space. In Inter-War, an expedition targets position 16 of a selected system. The result is not known in advance, so an expedition can bring valuable rewards as wel...

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How do fleet and expedition slots work?

Slots determine how many fleet missions you can run at the same time. Every active fleet occupies a fleet slot until the mission is fully completed or has returned. Expeditions also have their own separate slot limit.Wha...

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How does the Jump Gate work?

The Jump Gate lets you move ships instantly between your own moons without performing a normal flight across the galaxy. It is useful for quickly repositioning a fleet between distant parts of your empire.How do you perf...

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How do combat and battle rounds work?

Combat in Inter-War is resolved over a maximum of six rounds. Each round uses the ships and defenses that are still alive, while unit statistics, combat research, bonuses and randomized target selection determine the res...

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How do combat technologies work?

Combat technologies improve battle parameters across the whole account. The main technologies cover attack power, shields and structural durability, so their effect is broader than one ship type or one planet.How do they...

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How do fleet templates work?

Fleet Templates save a frequently used ship composition so you do not need to enter ship counts manually every time. They are a convenience feature on the Fleet screen, not a separate mission type.What exactly does this ...

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How does Quick Expedition work?

Quick Expedition reduces expedition setup to a few clicks by using a prepared fleet composition or quick-expedition configuration. It still creates a normal Expedition mission to position 16.What exactly does this featur...

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How does Quick Colonize work?

Quick Colonize speeds up sending a colonization mission to a free position without going through the full Fleet form. It is still a normal colonization mission using a Colony Ship.What exactly does this feature do?After ...

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How does Quick Dark Matter Moon work?

Quick Dark Matter Moon shortens setup for the special moon-creation mission that uses Dark Matter. It is a faster interface to the existing mechanic, not a separate method that bypasses its requirements.What exactly does...

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Who can join an ACS attack?

An offensive ACS can be joined by the group leader and players who belong to the same alliance as that leader. A buddy relationship by itself is not enough to join the joint attack.How does this rule work?When a player t...

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How many slots does an ACS group have?

An ACS group has a limited number of mission positions. Under the current mechanic, the default capacity is 4 mission slots, so only a limited number of fleets can participate in one joint attack.How does this rule work?...

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Can you change the target of an ACS group?

Once an ACS group is created, its coordinates are tied to the selected target. Galaxy, system and position remain fixed, and joining fleets must match that same destination.How does this rule work?Inter-War validates coo...

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How many resources can an expedition find?

An expedition can return with metal, crystal or deuterium. The built-in weight of the resource event is 28, which equals about 25% when the default total event weight is 112.How does this expedition outcome work?The base...

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How many ships can an expedition find?

An expedition can return with additional ships. The default event weight is 18, or about 16.07% of the built-in total weight of 112.How does this expedition outcome work?When a Ships event is rolled, the game selects 1–3...

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Can an expedition find nothing?

Yes. Finding nothing is a valid expedition outcome. The default weight of the Nothing event is 10, or about 8.93% with the built-in total weight of 112.How does this expedition outcome work?This result means the fleet re...

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