Colonization lets you expand your empire with additional planets. You need a Colony Ship and a free position in the galaxy. Before launching the mission, check the target coordinates and decide whether you want to send r...
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ACS lets several fleets coordinate one attack or support the defense of a target. In Inter-War an ACS group has a fixed type and coordinates, a limited number of mission slots and validation rules that keep joining fleet...
Read moreInter-War limits how many standard attacks one player may dispatch to the same enemy planet during a calendar day. The rule is a separate anti-bashing protection and is recorded as soon as the fleet is sent.What is the d...
Read moreThe Avatar system develops an active character alongside classic buildings and research. An Avatar gains experience, levels up and receives talent points that can be invested in economic, fleet or defensive specializatio...
Read moreThe Capitol unlocks an additional planet-development layer based on Resorts. Instead of providing one simple bonus, Resorts specialize in production, construction and research time, fleet parameters, storage, energy, pla...
Read moreThe Inter-War galaxy map organizes the game world as [galaxy:system:position]. The current logic supports galaxies 1–9, systems 1–499 and normal planet positions 1–15. Position 16 exists in flight logic only as the exped...
Read morePlanet position in Inter-War affects three things at once: possible colony size, temperature range and solar-satellite output. There is no single best slot. The middle of a system tends to provide the most fields, while ...
Read moreInter-War separates two similar mechanics: the planet’s stored temperature affects deuterium, while solar-satellite output is currently assigned by orbital position 1–15. Changing temperature is therefore not the same th...
Read moreA planet and its moon share system coordinates but serve very different roles. A planet is the base for economy, research and account development. A moon is a strategic object: it unlocks the Sensor Phalanx and Jump Gate...
Read moreInter-War separates several server parameters that affect different systems. The most important are game speed, fleet speed, resource multiplier and planet-size multiplier. They should not be treated as one generic “spee...
Read moreResource storages determine how much metal, crystal and deuterium the selected planet can hold. Each resource has its own capacity, so upgrading one storage does not automatically increase the other two.What happens at t...
Read moreEnergy is not a normal stored resource; it is a balance required to sustain production. When mines and other consumers demand more energy than the planet provides, the economy cannot operate at full efficiency.What happe...
Read moreBuilding time in Inter-War is calculated by the backend when a construction job is created. A simple “classic” formula copied from another game version is therefore not authoritative; final duration comes from the curren...
Read moreDrive technologies determine effective ship speed and therefore influence flight time and deuterium consumption. Each ship uses the drive assigned by its catalog definition rather than an arbitrary technology chosen by t...
Read moreThe Hall of Fame highlights major recorded battles and links players back to notable combat reports. How does it work?Entries come from actually settled battles rather than simulations; simply opening the ranking is a r...
Read moreAccount settings let players change available preferences and data, while sensitive operations remain subject to authentication and server-side validation. How does it work?Protecting the password, session and access to...
Read moreQuick Recycle sends recyclers to an existing debris field without requiring the full mission form. It creates a normal Recycling mission to the selected debris coordinates.What exactly does this feature do?Inter-War sele...
Read moreAn expedition does not choose any ship from the full catalog. On a Ships outcome, it selects 1–3 types only from ship types that were already present in the sent fleet.How does this expedition outcome work?If you do not ...
Read moreYes. Item is one of the built-in positive expedition outcomes. Its default event weight is 14, which equals about 12.5% with the standard total weight of 112.How does this expedition outcome work?The event means an exped...
Read moreA black hole is one of the most dangerous expedition outcomes. Its default event weight is 4, which equals about 3.57% with the standard total weight of 112.How does this expedition outcome work?Once a Black Hole event i...
Read moreFor resource and Dark Matter rewards, Inter-War uses the total number of ships, not their price, class or combat power. This is an important distinction when building an expedition fleet.How does this expedition outcome ...
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