The foundation of development in Inter-War consists of three resources: metal, crystal, and deuterium. They are produced by buildings on your planet, and their output depends, among other things, on the le...
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Your first building decisions have a major impact on how quickly your account develops. At the beginning, the economy is the most important factor: it provides a steady supply of resources needed for new buildings, resea...
Read moreYour fleet allows you to transport resources, perform reconnaissance, attack targets, and carry out other available missions. Every flight requires a valid destination, the appropriate ships, and enough deuterium for the...
Read moreAn espionage report provides information about a selected target before you send an attack or another mission. Espionage probes are used for spying, and the effectiveness of reconnaissance depends on your Espionage Techn...
Read moreInter-War rankings are built from statistic snapshots and split points into categories. In most cases the core rule is 1 point per 1,000 invested resource units, rounded down, although calculation details depend on the c...
Read moreThe buddy list makes it easier to stay in contact with other players independently of alliance membership. How does it work?The relationship is based on a request and acceptance; appearing as a buddy does not grant acce...
Read moreThe Bank Officer increases maximum Bank capacity, allowing much larger amounts of resources to be stored.How does it work?Capacity is Bank level × 1,000,000 × 2^Bank Officer level. Each Officer level doubles the Bank-der...
Read moreThe Bunker Officer increases the quantity limit for defense units that use a special capped-count rule.How does it work?The confirmed limit is 1 + Bunker Officer level. With no extra Officer levels, the base cap is there...
Read moreThe Resort Officer is tied to the Resort system and can strengthen several areas of progression rather than one narrow statistic.How does it work?The exact set of effects is read from the active bonus definition in the c...
Read moreWeapons Technology increases the offensive power of units used in combat.How does it work?Each level provides +10% to the attack value covered by the combat-technology mechanic.Key ruleThe bonus applies during combat set...
Read moreShielding Technology increases the shield value of units participating in combat.How does it work?Each level provides +10% to shield statistics covered by the combat-technology mechanic.Key ruleShields absorb damage befo...
Read moreArmor Technology increases the hull durability of units used in combat.How does it work?Each level provides +10% to armor / structural integrity covered by the combat-technology mechanic.Key ruleThe bonus helps units sur...
Read moreThe Geologist increases production of core resources for the player in the active universe.How does it work?Each Geologist level provides +10% resource production. It is applied as an active Officer effect together with ...
Read moreThe Engineer increases available energy, helping support mines and other systems that rely on a positive energy balance.How does it work?Each Engineer level provides +5% energy. The bonus is applied to normally calculate...
Read moreThe Constructor reduces the time required to build structures on the player’s planets.How does it work?Each Constructor level provides −5% building time through the active Officer bonus system.Key ruleThe bonus affects c...
Read moreThe Technocrat combines two roles: reducing research time and improving espionage-related capability.How does it work?Each Technocrat level provides −5% research time. Its active bonus also affects the espionage mechanic...
Read moreThe Scientist is an Officer focused directly on speeding up research.How does it work?Each Scientist level provides −5% research time through the active bonus system.Key ruleThe bonus works alongside Labs, IRN, Universit...
Read moreThe Admiral supports fleet mobility and increases operational flexibility.How does it work?Each Admiral level provides +5% fleet speed and can increase available fleet slots according to its active bonus definition.Key r...
Read moreThe Spy Officer increases effective espionage level without requiring an immediate upgrade of Espionage Technology itself.How does it work?Each Spy level provides +2 effective espionage levels.Key ruleThe bonus affects e...
Read moreThe Messages screen shows the local player’s inbox and separately tracks the number of unread messages. Opening a specific message uses a dedicated read view.How does it work?Inter-War also issues a protected send token ...
Read moreInter-War ranking does not necessarily change at the exact moment a building, research project or unit production finishes. Visible positions are based on statistic snapshots generated by the system.How does it work?If t...
Read moreThe Stocker increases how many resources a planet can hold before reaching its storage limit. It is a capacity bonus rather than a production bonus.What does each level provide?Stocker scales by level: +100% storage capa...
Read moreThe General is an offensive fleet Officer. Unlike the Admiral, it combines speed with attack power rather than adding fleet slots.What does each level provide?General scales by level: +10% fleet speed and +5% attack per ...
Read moreThe Defender is a combat Officer focused on survivability. It improves defensive statistics but does not replace technologies or the actual number of units.What does each level provide?Defender scales by level: +10% defe...
Read moreThe Commander is an account-throughput Officer. It does not strengthen one fleet directly, but allows more active missions at the same time.What does each level provide?Commander scales by level: +1 fleet slot and +1 exp...
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